19th March 2010 was one of those dates for which I purchased a Playstation 3. In my lowly opinion, consoles are best suited to certain types of game, and the God of War-style action game is one of those ‘genres’. Having played God of War and God of War 2 on the PS2, I was very excited for the finale to the Kratos Trilogy. However, I tried to go in with an open mind and a healthy degree of scepticism. After all, I knew what would happen if I got my hopes up…
Unfortunately, it seems that even with lowered expectations, God of War 3 could not fully live up to the standards I would have it set.
Length and Replayability
Now, this is certainly not to say that GoW3 is a bad game. It isn’t. But neither is it (currently) particularly good value for money. I completed the game in about 9 ½ hours. Add to that an extra hour of going back to previous saves to collect stuff for trophies, and a couple of hours to do the challenge mode, and you can round it up to about a 15-hour long experience. For £40.
If you remember my previous Value4Money model — take the price of a game, halve it, convert the figure into hours — you’ll see that GoW3 comes up at least 5 or so hours short of being a V4M experience. In fact, the only reason it will end up being V4M is because I’ve completed all but one of the trophies — and that last trophy requires me to finish the game on the Titan difficulty. Even so, this is an artificial lengthening of the experience, so I only barely count it, no matter how much fun the game is.
In terms of replayability, GoW3 is a fairly mixed bag. Going through the game you can find Godly Possessions, which can be used in a new playthrough to unlock special powers such as collecting 10x red orbs or shaving a third off the damage you take. These would be cool if you could then blast through the hard difficulties as a reward for seeking these things out, but sadly you can only use them on a difficulty setting you’ve already played through, and activating even one of them locks you out of collecting trophies for the entirety of that playthrough.
Nor is there a New Game + option where you can carry over maxed out weapons or the like.
In short, pretty disappointing.
Gameplay
God of War 3 is still fun. Very bloody, very slick, with just the right mix of puzzle solving and visceral combat. Weapon switching on the fly is a nice improvement, as is tying magic to a particular weapon, but I often found the controls a bit poorly laid out at times. Maybe it is just the way I hold the controller, but trying to parry attacks and then launch into a Triangle + L2 blast from Helios’ Head was tricky to pull off.
Also, Kratos once and for all proves that white men (covered in ash) cannot jump. I died maybe 30 times in my playthrough on Normal mode, and at least half of those deaths were to do with the atrocious jumping mechanic. Its so bad that I wonder why they even had a normal jump move in there at all. There isn’t a single gap in the game that you can hop over with a normal jump. Even the tiniest of distances require you to double tap X for the gliding jump, otherwise you’ll fall to your doom for another instant death Restart from Last Checkpoint screen.
The way Items have their own separate meter to use up (which recharges fast) is a welcome addition to the game: it meant I could quite happily spam fiery arrows from Apollo’s Bow when I wanted to, or blind enemies with Helios’ Head. I can’t say I got as much use out of Hermes’ Sandals as I’d like, though I did use the air dodge a fair bit in the challenge mode to lure charging minotaurs off the edge of the arena platform…
In short, God of War 3 plays just like you would expect, albeit for a shorter experience than my previously-reviewed Dante’s Inferno.
Presentation and Sound
God of War 3 is a very pretty game. It runs at 720p with nary a hint of slowdown. The lighting effects are top notch, and there’s little in the way of blockiness or sheared polygons. The use of colour is injected nicely into aspects of the game — I particularly like the purple glow of Hades’ Claws — and the texture work is incredibly good. I still prefer Final Fantasy XIII, however, for sheer graphical power. The only place GoW3 has that beat is, in my opinion, the opening section of the game where you ride on the back of the titan, Gaia, as she scales Mount Olympus. The sense of scale and sheer massiveness of the locale, rendered in real time, is ludicrously impressive, and something that FFXIII hasn’t beaten.
The sound in GoW3 is impressive enough. The voice-acting is solid, though nothing special. I have to admit I found the music barely noticable until I hit the end credits and was able to sit back and actually enjoy it. Then I was really impressed with the pieces played. I don’t yet have a copy of the OST that came with the Ultimate Edition of the game, but once I manage to get my hands on one, I may add an addendum to this Thoughts post. For the most part I can say that the sound design did exactly what it needed to in order to accompany the action.
Trophy-Whoring
Okay, so I’ve already mentioned that without Trophies this game would have a very short lifespan indeed. I found most of the trophies really easy to get on my first playthrough, but I’m the kind of player who explores those hidden nooks and crannies, scans every surface for secrets, and likes to upgrade his arsenal as early and quickly as possible. I got all the Gorgon Eyes, Minotaur Horns and Phoenix Feathers well before the final section of the game. I also maxed out all my weapons and had about 10,000 red orbs spare. I also managed (possibly through sheer luck) to find all the Godly Possessions on my first playthrough. In some ways I’m quite disappointed I didn’t have to use a guide and a second playthrough to find all this stuff. In this area, Dante’s Inferno actually has GoW3 beaten hands down — especially as DI has a New Game + mode.
There were literally about 5 or 6 trophies that I didn’t have from just a normal playthrough: Set 100 enemies on fire, Blind 100 enemies, Complete the Labyrinth without dying, Complete Challenge Mode, Complete the game on Titan difficulty. That was it. The first three took me about half an hour total to get, thanks to having a save point near the infinitely respawning hellhounds bit, and another save at the start of the Labyrinth. Challenge mode was not so much challenging as just pissy and frustrating thanks to the — at times — dodgy controls. So I’m now left with the Titan Mode ‘challenge’ to round out the experience and get my Platinum. I’m sure I’ll get it done, but there are a couple of pissy fights in the game that, to be honest, I’m not sure I can even be bothered with. The side-scroller one with Zeus near the end springs to mind.
Even so, for anybody not as thorough or naturally inclined to seek out secrets as I am, the trophies should easily all be unlocked on a couple of plays through.
Final Thoughts
Pretty much every gaming site that’s reviewed GoW3 has given it a score greater than they’ve given FFXIII, and to be honest I simply don’t think that is the case. FFXIII is just as pretty, much longer, has a better soundtrack and a better-woven story. Hell, even its battle system is almost as good and fast-paced as GoW3‘s.
This isn’t to say GoW3 is a disappointment, though. Far from it. It was a good, solid game with a really exceptional sense of scale that, sadly, is let down by some pretty dodgy storytelling, some unecessarily frustrating controls, and an overall sense that its just not very long.
It has, however, inspired me to pick up the God of War Collection, which has 1 & 2 in the series re-rendered at high def to play through. At that point, I’ll write a comparison between the PS2 originals and the PS3 successor, and I’m fairly certain God of War 2 will come out on top. We shall see.
The Verdict
So in the end, I’m going to have to give God of War 3 an 8/10. Its fun, but its no more fun than Dante’s Inferno is.