Funcom have finally allowed the general public to play their anticipated modern day MMORPG for this weekend’s beta event. I wrote a blog a while back on my anticipation level for the game and how the excitement was wearing off in the face of repeated marketing spiel and the lack of real footage. Today I’ll [...]
Pretty much done with this experiment now. Looking back there are quite a few things I would do differently — but there always are: especially when I’m creating a painting with multiple subjects in. Still, it hasn’t turned out badly for a couple of days trial & error. The image may take a while to [...]
It’s been a day full of painting issues. First the composition was off. Then I couldn’t get Maeve’s dress to look right. And now… now it looks more like a mother/daughter shot than two sisters, even if Maeve is the younger of the two… Hopefully rendering up Maeve’s face and hair will help!
I was in an arty mood today. Haven’t been in one for a while, so I figured I should take advantage of it. Here is the work-in-progress result of my labours. It’s about as far as I could get before my finger joints starting locking up. I concentrate and press way too hard on my [...]
After a five year development time, it is unsurprising that Guild Wars 2 is a hugely ambitious, massive game. Therefore it should shock no one that the game isn’t very well documented yet. Here are 5 things I only found out about after the first beta weekend had finished.