cttstars_cc2 cttstars_cc Closer to the Battle Closer to the Shadows Closer to the Wilds Closer to the Machine Closer to the Mirror Closer to the Spirit Closer to the Arcane Closer to the Grave

 
 

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Versatility Parallels: GW2 professions vs. Other MMO classes

Posted  February 5, 2012  by  demajen

So eight posts later and I’ve finished my first analysis of GW2′s professions. There’s still more to come though. Towards the end of the series I really dropped into a stride and format I simply hadn’t figured out at the start, so the Necromancer, Elementalist, Guardian and Mesmer posts will get followups or edits where [...]

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Thoughts on GW2 Character Creation

Posted  February 5, 2012  by  demajen

I’ve played a lot of retail MMOs. I’ve beta tested even more. And almost all of them have something in common that I really don’t like. I’m sure you’ve all been there. You’ve cracked open and installed your NEXT BEST GAME EVAH: the one you just know is going to eat away your life, and [...]

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Closer to the Battle
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Closer to the Battle: The Warrior

Posted  February 4, 2012  by  demajen

The warrior profession in Guild Wars 2 can’t really fail to exceed the trope as it is presented in other games, at least in my eyes. Warriors and I have never gotten on. While visually there’s something very cool about the hulking warrior with his huge sword scything through the battle, mechanically MMOs have always failed [...]

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Closer to the Shadows
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Closer to the Shadows: The Thief

Posted  February 2, 2012  by  demajen

In a recent post on thief/rogue-like classes in RPGs, I mentioned that it always paid to choose the thief over other options. This hasn’t held up quite so well in the MMOs I’ve played. The thief in FFXI had some interesting ideas and mechanics — including Treasure Hunter which increased the drop chance of rare [...]

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Closer to the Wilds
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Closer to the Wilds: The Ranger

Posted  January 31, 2012  by  demajen

I have a chequered history with Ranger classes. The FFXI Ranger was atrociously balanced (a status that seems to have followed through to FFXIV’s Archer too) and required you to spam a button to fire ranged shots as there was no ranged auto-attack. RIFT’s ranger-like souls were dreadfully underpowered when I tried them, but that [...]

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Closer to the Machine
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Closer to the Machine: The Engineer

Posted  January 29, 2012  by  demajen

I have a confession to make: I really love the aesthetic of Steampunk. Note my choice of words. I’ve never really read anything steampunk, I just like the look of it, and I feel it makes videogames especially much more interesting. One of the things I loved about the Warcraft series of games was their [...]

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