I mentioned in my previous post about TERA that while certain aspects of the game feel incredibly generic, it was still a lot of fun. I also mentioned that during CBT2 (which started yesterday) I’d probably spend some time checking out all the different outfit styles I could find. Turns out there are some NPCs in Velika who sell a wide variety of outfits for different tokens and, thanks to TERA’s ingame wardrobe function (where you view outfits on yourself in real time as opposed to in a little static window like in RIFT/WoW) I managed to snap a good number of different designs for both my Human Mystic and High Elf Priest.
Armour in TERA comes in 3 categories: Cloth, Light, and Heavy. These are bound to your race, so the Human Female cloth armour is different to the High Elf Female cloth armour in appearance, despite having identical stats. You can find a considerably more indepth examination of all the races and their three types of armour by following this link.
So without further adieu, on to some pretty large images:
High Elf Female
They must have pure antigravity magic sewn into some of those.
It must be said that, while all of those outfits are inherently impractical for going out into the field and slaying monsters, they are incredibly well designed and animated. Cloth flaps about quite naturally, and you don’t get any of that horrible texture stretching that you see on robes in World of Warcraft and other games. If nothing else, TERA is an absolutely gorgeous game to look at.
Speaking of which, I’ve managed to get my Mystic out of the first main region of the game after the starting zone, and she is now delving through Poporia, which has a strangely Tim Burton-esque vibe to it. It reminds me quite a lot of his version of Sleep Hollow. Monster design is amazing, and the aesthetics of the area are very well done indeed. There’ll be pictures and an examination of all this when CBT2 is over. Until then, I have another level and a half to get through before reaching CBT2′s cap, and my quest log is absolutely heaving with quests which, while mostly “kill X of Y” and “collect N of Z from Y”, nevertheless manage to hold your attention quite well.