Back when I was at university doing my degree in English Literature (with a heavy emphasis on medieval literature) I stumbled upon a translation of Dante Alighieri’s Comedy, known today as the Divine Comedy, an epic poem divided into three parts. Inferno, the first of the three, is the basis for Visceral Game’s Dante’s Inferno, an incredibly loose adaption of the poet’s descent into the nine circles of Hell. A lot of creative license is taken in the motivations of the main character, and he is fleshed out into a scythe-wielding badass for the game with no real apologies on the game designers’ parts. Nor should there be. This is not supposed to be taken as a direct adaption of one of the finest pieces of classical poetry, but rather an homage to it.
Now, I don’t actually wish to talk about the game itself in this post. I will offer some form of review or critique of it at a later date, but I haven’t actually finished the game yet. No, what I want to write about today is the Death Edition of the game, for which I paid an extra £15. Why the extra cost? Well, it is because of these special features listed:
- Making of the Game documentary (I always like to watch these and learn more about the design processes)
- Dante in History documentary (To see just how well the designers researched the source material)
- Full Game Soundtrack (You know me well enough by now… Though more on this in a moment)
- Scoring the Inferno documentary (Not only the music, but finding out how it was composed. Excellent!)
- Wayne Barlow Digital Artbook (Concept art is always something I like to look at and draw inspiration from)
- Scene from the animated Dante’s Inferno (Had no idea what this was about, but hey, I like animated stuff)
- Digital Reprint of the Full Poem (I don’t actually own a translation, so why the hell not!)
Quite a few special features. Easily persuasive enough to get me to put out a few extra English Pounds to own. Of course, this is the part where everything goes horribly wrong.
You see, as I’m in the car on the way home, I’m reading the small print on the back of the box. The first thing I notice is that for the Soundtrack there’s a little, obscure asterisk that states “Soundtrack can only be accessed through software included on the enclosed Bonus DVD and is not able to be transferred to any other media.” Hrmmm, I think. That sounds a bit dodgy. But it was in fact even worse than I expected.
You see, all of the above special features save for the digital poem reprint are on the DVD. And I can’t for the life of me get it to work in my DVD drive. Joy. So I fish out my old laptop just to see if it is a problem with my drive and yeah, it is. I should really replace the old thing at some point, but I don’t normally have much in the way of use for it anyways since I tend to buy games digitally these days, and most other DVDs work on it fine anyways.
But I digress, my issue here lies within the “enclosed software”. Because there isn’t any. This isn’t an “Install the Soundtrack on Your PC” type of operation. This is an “everything runs through your normal dvd-playing software” option. That is, quite frankly, abyssmal design. Especially as you have to click on every pair of songs to play them, rather than it running through the list. Sure, the sound quality is lovely, but that’s way too fiddly to be worth its while.
So I load up the “Wayne Barlow digital artbook” only to find that it, too, uses the same basic dvd-player software. No independent browser or anything. Every single thing on this DVD is designed to work in a DVD player. I mean sure, that’s great for people who are going to use their PS3 to experience the footage, but seriously, you advertise “digital artbook” and “soundtrack” and people are not going to think about playing it on their PS3 straight away.
Oh, and about 90 seconds into the digital artbook — which is actually a documentary, by the way — the whole thing crashes and locks up my laptop. I hard close my DVD software and sigh “One more try!” and load up the Digital Reprint of the Full Poem.
Which takes me to a static page with a web address and a password that I’m sure 99% of the people who bought this game will share online…
So let’s recap my disappointments.
- Documentaries that crash a couple of minutes in both times I’ve tried them.
- A soundtrack that I can only play using DVD/Media Playing software
- A digital reprint of the poem that anyone can access on the web for free.
I haven’t tried accessing the other features yet. Still hoping to get my PC’s DVD drive to recognise the disc so i can at least watch the documentaries on a proper screen, but so far I am hugely disappointed.
As for the game itself, it’s okay. There are some irritating quick time events (QTEs) in places where you thought you were watching a cutscene, some instant death situations that are incredibly unfair, some jumping/swinging bits that I’ve had to replay several times because it isn’t always clear if you’re going to make the jump right or not and, most gravely, some little minigames which are fun in and of themselves, but don’t count as checkpoints so if you die straight after, you have to do them all over again.
BUT there are several positives too: the sound is great, the cinematics are very pretty, the monster and character designs have a lot of weight, and considering how it is adapted from the poem, it does a surprisingly good job. I think that, if I hadn’t just played Darksiders, Mass Effect and Mass Effect 2, I’d have much more praise for the game, but it does seem to fall a little flat after those.
Anyways, I still have three circles of Hell left to fight my way through and, if nothing else, there are some nice PS3 trophies to unlock on my way, so it is by no means a wasted purchase but, considering my issues with the bonus content above, I’m not currently feeling it was worth the asking price.
See, I got through my whole article without saying “God of War” onc—-aah crap!